Ben Haller. Thanks to Mom, Dad, Em, Beth, Daniel, András, David, Tony, Rob, Henry, Greg, Gábor, Ben’s friend Rob, Glimmer simulates this process in 2 dimensions by presenting a slightly different image to each eye—one red, the other blue. The glasses ensure that each eye sees only the correct image. When viewing a 3 dimensional object, the 2 eyes send slightly different images to the brain, which fuses them into one 3 dimensional image. Behind the Scenes Enjoy the game! , for registering! William—and you, and William. Special thanks to Music by J. S. Bach. Glimmer © 1997 by Jeremy Bem Credits to quit Glimmer ÅQ to end a game in progress Å. or esc for music on/off ÅM to set the sound volume Å0-Å7 to pause Glimmer tab Other Controls Meet the Cast Try your controls now! This is You… out in Key Control To move out of the screen, release the mouse button. To move into the screen, hold down the mouse button. Mouse Control Elude the 11 creatures whose goals may conflict with yours. Earn extra points and lives by completing each room quickly and by grabbing diamonds in some of the exit tunnels. Collect the diamonds in each of the 24 rooms and then exit through the portal at the back. Your Goals •